FC 25 Game Settings Guide

FC 25

FC 25 game settings let you customize your experience the way you want. From video to audio, we explain all the settings you can adjust, including new categories like graphic mode and simulation settings.

 

FC 25 Game Settings Guide

First, go to the [Settings] tab and select [Game Settings]. Here, you’ll find the full range of FC 25 game settings that apply to all game modes.

The FC 25 game settings comprise ten categories accessible via L2/R2 (PlayStation) or LT/RT (Xbox). Let’s examine each of them.

 

Gameplay Settings

PRESET
The Competitive preset is always enabled in online competitive matches. The following settings are affected by the Competitive preset: auto shots, assisted headers, auto-flair pass, through-pass assistance, lobbed-through pass assistance, auto clearances, jockey, defending, contextual agile dribbling.
Default, Competitive.

AUTO SHOTS
Players will take automatic shots on goal in situations where the player has a short reaction time within the six-yard box.
On, Off.

ASSISTED HEADERS
ASSISTED HEADERS
Header Assistance for passes and shots facilitates a mora casual gameplay experience. If disabled, headed shots are manual, and can potentially be more accurate for experienced players.

On, Off.

SHOT ASSISTANCE
Shot direction will be partially assisted, fully assisted or the direction you aim is the direction the shots travels.
Precision, Assisted, Manual.

TIMED FINISHING
Trigger a timed finish by double tapping to shoot. The timing of that second button tap determines the quality of the shot. Perfectly timed taps always increase a shot’s accuracy and power. If disabled, double tapping to shoot will not impact the shot’s quality.
On, Off.

AUTO FLAIR PASS
Players will automatically perform Flair Passes in the appropriate situations. If disabled, players will perform Flair Passes only when holding L2/LT.
On, Off.

THROUGH PASS ASSISTANCE
Through Pass direction and power are both partially or fully assisted, or the direction you aim is the direction the pass will travel.
Semi, Assisted, Manual.

LOBBED THROUGH PASS
Lobbed Through Pass direction and power are both partially or fully assisted, or the direction you aim is the direction the pass will travel..
Semi, Assisted, Manual.

GROUND PASS ASSISTANCE
Ground Pass direction and power are both partially or fully assisted, or the direction you aim is the direction the pass will travel.
Semi, Assisted, Manual.

CROSS ASSISTANCE
Cross direction and power are both partially or fully assisted, or the direction you aim is the direction the cross will travel.
Semi, Assisted, Manual.

LOB PASS ASSISTANCE
Lob Pass direction and power are both partially or fully assisted, or the direction you aim is the direction the pass will travel.
Semi, Assisted, Manual.

PASS RECEIVER LOCK
The pass receiver is locked as late as possible, is locked at the time when the kicking animation begins, or is locked as soon as the button is released or the power bar reaches full power.
Late, Animation Start, Power Up.

PRECISION PASS SENSITIVITY
Adjust the speed of Precision aim. At a high sensivity, the aim will always match your Left Stick angle input, making it more responsive, yet more challenging, to aim precisely.
Normal, High.

AUTO CLEARANCES
Players automatically perform Clearances in the appropriate situations, when needed. If disabled, outfield players will only perform Clearances when the button is pressed.
On, Off.

CLEARANCE ASSISTANCE
When set to Classic, clearances direction and power are both fully assisted. When set to Directional, it considers your directional input. Power remains fully assisted, and the earliest possible contact point will be selected.
Classic, Directional.

JOCKEY
When set to Assisted,player speed will be adjusted automatically, to help the player remain in close proximity to opponents. When set to Manual, there is no speed or directional assistance.
Assisted, Manual.

DEFENDING
Legacy Defending (unavailable in competitive preset) allows you to run towards the ball and tackle automatically just by holding the button. Advanced Defending gives you the freedom to choose your tackle type. Tactical Defending allows you to time your tackles and maintain your position. It will contextually choose, depending on a player’s position, between a standing tackle and a more physical tackle.
Legacy, Advanced, Tactical.

PASS BLOCK ASSISTANCE
AI and user controlled players will attempt to intercept a pass automatically when the ball is close by. If disabled, the user controlled players will remain in position, and interceptins must be triggered manually.
On, Off.

AUTO SWITCHING
When auto is selected, the game will automatically switch to the best player for you. If Only on Air Balls is active, the game will only switch players on lobs and crosses. If Only on Loose Balls is active, the game will only switch players on Losse Balls and Crosses.
Manual, Only on Loose Balls, Only on Air Balls, On Air and Loose Balls, Automatic

AUTO SWITCHING MOVE ASSISTANCE
Auto Switch Move Assistance keeps the player who you have auto switched to moving in their current direction for a period of time. This gives you time to orient your intended direction for the new player. The higher the assistance level, the longer the period of time the player will run.
None, Low, High.

RIGHT STICK SWITCHING
When Adaptive is selected, holding the right stick for longer will switch to more distant players as soon as you release it. When Classic is active, flicking the right stick switches to the very next player standing in the direction you are poiting towards. When Player Rotation is active, flicking will move the next player switch indicator but won’t switch the player.
Adaptive, Classic, Player Rotation.

RIGHT STICK SWITCHING REFERENCE
The player who you control or the ball act as the center point of reference for any Right Stick switching.
Player Relative, Ball Relative.

RIGHT STICK SWITCHING SENSITIVITY
Adjust the sensitivity for right stick switching (classic, adaptive, or rotation). The higher the sensitivity, the more the game will respect your directional input when selecting next player. The lower the sensitivity, the more likely the game is to select a player in closer proximity, even if the directional is not pointed directly at them.
From 0 to 10.

NEXT PLAYER SWITCHING
While defending, press L1/LB to switch to the next-best available player on the pitch: Classic (the best player will be determined by various factors); Goal Side (this setting favors players on the goal side of the ball); Closest to Ball (this setting favors players who are closer to the ball).
Classic, Closest to Ball, Goal Side.

REACTION TIME MODIFIER
You can lock onto a player by pressing right and left sticks. Switch off of that player by flicking the right stick.
On, Off.

REACTION TIME MODIFIER SENSITIVITY
Use this setting to fine tune the duration of the Reaction Time Modifier.
From 0 to 10.

PLAYER LOCK
When using the Next Player Switch option, this modifier will take into account the delay in reaction time between the moment when you decide to switch players and when you actually press L1/LB. This reduces instances where you decide to switch players, but by the time you press L1/LB, the next player switch target has already changed. This window of time is defined by the Reaction Time Modifier Sensitivity setting.
On, Off.

CONTEXTUAL DRIBBLING
Contextual Agile Dribbling is triggered in one-on-one situations by using left stick.
On, Off.

SAVE ASSISTANCE
When Manual is selected, the only saves that are automatic are reflex saves. When Semi is active, balls that travel within close proximity to a player’s body are automatically saved.
Manual, Semi, Assisted.

ANALOG SPRINT
Analog Sprint allows you to control how fast you sprint. The further you hold R2/RT, the faster the player will run.
On, Off.

TRIGGER EFFECT
As players get tired, you will feel progressively more resistance when pulling.
On, Off.

USER VIBRATION FEEDBACK
Enhanced offers an enriched gameplay experience as vibrations activate from different areas on the controller allowing you to get a true sense of real world actions, while Classic gives you full controller vibration when key gameplay actions happen.
Off, Classic, Enhanced, Intense.

 
 

Match Settings

HALF LENGHT
Choose how many minutes you want each half to last.
3 minutes, 4 minutes, 5 minutes, 6 minutes, 7 minutes, 8 minutes, 9 minutes, 10 minutes, 15 minutes, 20 minutes.

DIFFICULTY LEVEL
Based on your skill, set the difficulty level of your opponent.
Beginner, Amateur, Semi-Pro, Professional, World Class, Legendary.

COMPETITOR MODE
Enable this setting to face a more challenging opponent that simulates the play style of some of the world’s best FIFA players. The setting can only be enabled on Legendary or Ultimate difficulty.
On, Off.

PLAYER BASED DIFFICULTY
Star players on the CPU AI team will have enhanced intelligence while they are being controlled.
On, Off.

ATTRIBUTES
By setting this to Default, attributes are modified based on the position of the player to provide the recommended gameplay experience. Turning this setting to classic will provide the classic FIFA gameplay experience.
Default, Classic.

BALL
Determine which ball will be used during the match.
Default, Select a Specific Ball.

QUICK SUBSTITUTES
Toggle the display of Quick Substitutes to On or Hide.
On, Hide.

SKIP MATCH EVENTS
Choose to Skip Match Events here
On, Off.

WATCH FULL MATCH INTRO
During the opening Pre-Match Cinematic, you will be able to opt-in to queue up the Full Match Intro. This is only applicable for certain 11v11 Offline match types. The Pre-Match Cinematic is a brief opening sequence that runs around 20 seconds in lenght. The Full Match Intro is a more traditional broadcast opening sequence that runs around 3 minutes in lenght. It includes more pre-match elements like team sheets, anthems, atmosphere themes, and/or contextual storylines.
Always, Opt-in, Never.

 

 

Camera Settings

SINGLE PLAYER CAMERA
This is the camera used for all offline & online single player 11v11 matches. This does not include Locked to Player matches.
Legacy, Tactical, EA Sports GameCam, Tele Broadcast, Tele, Co-op, Classic, Dynamic, End to End, Pro, Broadcast.

MULTIPLAYER CAMERA
This is the camera used for all offline multiplayer 11vv11 matches.
Legacy, Tactical, EA Sports GameCam, Tele Broadcast, Tele, Co-op, Classic, Dynamic, End to End, Pro, Broadcast.

LOCKED TO PLAYER CAMERA
This is the camera used for all offline Locked to Player 11v11 matches. The ‘Focus’ camera variation has specific dynamic zooming behaviour attached to your player, such as when Sprinting or performing Skill Moves.
Legacy, Tactical, Tactical Focus, EA Sports GameCam, Tele Broadcast, Tele, Co-op, Classic, Dynamic, End to End, Pro, Broadcast.

CLUBS CAMERA
>This is the camera used for all online Clubs & Drop-In 11v11 matches. The ‘Focus’ camera variation has specific dynamic zooming behaviour attached to your player, such as when Sprinting or performing Skill Moves.
Legacy, Tactical, Tactical Focus, EA Sports GameCam, Tele Broadcast, Tele, Co-op, Classic, Dynamic, End to End, Pro, Broadcast.

RUSH CAMERA
This is the camera used for all Rush matches.
Rush Pro, Rush End to End, Rush Broadcast, Rush Tactical.

BE A KEEPER CAMERA
Select which camera you want when you’re a goalkeeper.
Legacy, Tactical, EA Sports GameCam, Tele Broadcast, Tele, Co-op, Classic, Dynamic, End to End, Pro, Broadcast.

CAMERA SETTINGS
Enabling this option allows you to edit the height and zoom of the camera you’ve selected to play with.
Default, Custom. If custom is selected, you can set up the camera heigh and the camera zoom, as well as pro camera zoom, speed and swing, from 1 to 20.

HEIGHT
Adjust the height of the in game camera. Does not apply to Pro Camera.
From 0 to 10.

ZOOM
Adjust the zoom of the in game camera. Does not apply to Pro Camera.
From 0 to 10.

FAR SIDE FOCUS
Adjust how much the in game camera moves towards the ball, when getting closer to the far side of the pitch. Does not apply to Pro, Dynamic or End to End Cameras.
From 0 to 10.

BALL TRACKING SPEED
Adjust the delay of the in game camera when following the ball. Does not apply to Pro, Dynamic or End to End Cameras.
From 0 to 10.

PENALTY AREA ZOOM
Adjust the in game camera zoom when the ball is inside the attacking penalty area. Does not apply to Pro, Dynamic or End to End Cameras.
From 0 to 10.

PRO CAMERA ZOOM
Adjust the zoom of the Pro Camera.
From 0 to 10.

PRO CAMERA SPEED
Adjust the speed at which the in game Pro Camera moves.
From 0 to 10.

PRO CAMERA SWING
Adjust the amount of swing for the in game Pro Camera.
From 0 to 10.

POWER SHOT ZOOM
Choose whether or not you want the dynamic camera treatment on for Power Shots during gameplay.
On, Off.

 
 

Visual Settings

HUD
Select whether you want the play name bar, the indicator or both to be present during a match.
Player Name Bar, Indicator, Player Name & Indicator.

PLAYER INDICATOR
If you have the HUD option set to indicator or both, you have the option of displaying the player’s number on his name.
Player Name, Player Number.

PLAYER INDICATOR SIZE
Change the size of the overhead indicator.
Small, Default, Large.

PLAYER INDICATOR FADE
Choose whether or not you want the player indicators to fade due to stamina loss, during gameplay.
On, Off.

COMMUNICATION SYSTEM
Changing this setting will toggle the communication system present in Rush and Clubs matches.
On, Off.

PLAYSTYLES OVERHEAD INDICATORS
Choose the extent of information on PlayStyles that is dislayed above a player’s head during a match.
On, Off.

NEXT PLAYER SWITCH INDICATOR
The Next Player Switch Indicator shows to which player you’ll switch to when pressing L1/LB while defending.
On, Only in Single Player, Off.

PLAYER BASED DIFFICULTY INDICATOR
Enables the Player Based Difficulty Indicator. Requires the Player Based Difficulty to be switched to On in Match Settings.
On, Off.

HOLD TO SKIP
Toggles Hold to Skip functionality on and off. When turned off, holding the skip button is no longer required to skip cinematic scenes or certain in-match storylines and moments.
On, Off.

TIME/SCORE DISPLAY
Toggles the time and the score display on & off.
On, Off.

SCORE CLOCK DROPDOWN
Choose whether or not you want dropdown overlays to appear under the score clock during gameplay.
On, Off.

PRECISION PASS VISUALS
Enables or disables Precision Pass visuals. This affects both the Precision aim and the receiver indicator.
On, Off.

PRECISION SHOT VISUALS
When Precision Shot is active, this setting allows you to enable or disable the Precision Shot visuals.
On, Off.

RADAR
Toggles the pitch radar HUD on & off. You also have the option of a 3D or 2D top down viewing angle.
2D, 3D, Off.

USER RADAR COLOR
Select User Radar Indicator Color.
Default, Red, Blue, Green, Purple, Orange, White, Black.

OPPONENT RADAR COLOR
Select Opponent Radar Indicator Color.
Default, Red, Blue, Green, Purple, Orange, White, Black.

ONLINE ID INDICATOR
Select whether to have your online ID on/off/faded above the player’s head in online matches.
On, Fade, Off.

SCORE CLOCK DROPDOWN
Choose whether or not you want dropdown overlays to appear under the score clock during gameplay.
On, Off

NET TENSION
This setting determines the tension of the goal net.
Default, Regular, Loose, Tight.

NET SHAPE
This setting sets the shape of the net.
Default, Rectangle, Triangle.

NET MESHING
This setting sets the meshing type on the net.
Default, Square, Hexagon.

SCOLLING LINE UPS
Choose whether you want the scrolling line-up to appear when skipping the match intro.
On, Off.

CONNECTION MONITORING
Enable ping and visual connection indicators to monitor your connection.
Connection Indicators Only, Ping and Connection Indicators, Off, Ping Only.

INPUT OVERLAY
Off – No wireless controller graphic is present on screen during gameplay.
On: Input Only – 1 wireless controller graphic is shown on screen and it displays inputs performed in a match.
On: Local Input + Online Response – 2 wireless controller graphics are shown on screen, displaying both your local inputs and the synchronized networked inputs.

Off, On: Input Only, On: Local Input + Online Response.

HYPERMOTION INSIGHT OVERLAYS
Choose whether you want HyperMotion insight augmented reality overlays to appear during breaks in gameplay.
On, Off.

PLAYER PERFORMANCE WIDGET
Toggles the Player Performance Widget overlay in Player Career and Clubs gameplay on and off.
On, Off.

MEASUREMENT SYSTEM
Toggle here to change the measurement settings.
Imperial, Metric.

TACTICAL CHALKBOARD
Choose if you want the Chalkboard displayed when making tactical changes during gameplay.
On, Off.

TACTICAL SUGGESTIONS NOTIFICATIONS
Choose if you want to be prompted with Tactical Suggestions during gameplay.
On, Off.

UNDERFOOT PLAYER HIGHLIGHTER
The underfoot player highlight will only appear briefly after play has stopped and not during regular gameplay.
Always, Display on Stoppages, Disabled.

AR COACH IN RUSH
Changing this setting will toggle the AR Coach present in Rush.
Show, Hide.

PING SYSTEM
Changing this setting will toggle the Ping System in Rush.
On, Off.

Audio Settings

MENU SFX VOLUME
Adjust the volume level of the menu sound effects.
From 0 to 10

MENU MUSIC VOLUME
Adjust the music volume level in menus.
From 0 to 10

DISABLE ALL MUSIC FOR STREAMING PURPOSES
Streaming or recording FIFA? This setting disables all music to avoid copyright infringements.
On, Off

MENU MUSIC DURING GAMEPLAY
Enable music during Gameplay.
On, Off

BEYOND BROADCAST ATMOSPHERE
Enabling this setting will raise the intensity and overall atmosphere of the crowd during gameplay to levels beyond typical broadcast.
On, Off.

CONTROLLER AUDIO VOLUME
Determine the Volume Level of your Controller.
From 0 to 10

COMMENTARY LANGUAGES 11
This is the language the commentary will be in during the match.
(it depends on the game’s zone)

COMMENTARY TEAM 11
This is the commentary team for the matches you’ll play
Set the commentary team you want or leave it on ‘Randomise (where applicable)’
(it depends on the game’s zone)

SIDELINE COMENTATOR 11
Enable or disable whether you would like to hear audio updates on injuries and tactical changes during a match.
On, Off.

COMMENTARY VOLUME 11
The volume level of commentary during the match.
From 0 to 10.

STADIUM AMBIENCE VOLUME 11
Adjust the volume level of stadium ambience.
From 0 to 10.

DISABLE CRITICAL COMMENTARY 11
Disables all critical commentary during Gameplay.
On, Off.

COMMENTARY LANGUAGES Rush
This is the language the commentary will be during Rush matches.
(it depends on the game’s zone)

COMMENTARY VOLUME Rush
The volume level of commentary during Rush matches.
From 0 to 10.

GAMEPLAY MUSIC VOLUME Rush
Adjust the volume level of the music during Rush matches.
From 0 to 10.

GENERAL AMBIENCE VOLUME Rush
Adjust the volume level of the music in 3v3 gameplay. Note, that certain scenes will not be impacted by this setting.
From 0 to 10.

GAMEPLAY MUSIC VOLUME 3v3
Adjust the volume level of the music in 3v3 gameplay. Note, that certain scenes will not be impacted by this setting.
From 0 to 10.

EVENT AMBIENCE VOLUME 3v3
Adjust the volume level of the ambience during 3v3 gameplay.
From 0 to 10.

 
 

Simulation Settings

GAMEPLAY TYPE
This is an overall master switch through which the user can manage their gameplay settings to create the desired experience.
Custom, Classic, Simulation

WIND EFFECTS
Enable this option for wind to impact ball trajectory.
Off, Low, Medium, High

WEATHER EFFECTS
Enable this option for the current weather conditions to impact the ball and players.
Off, On

SPRINT SPEED – USER
Modifies the maximum sprint speed a user’s team can reach.

SPRINT SPEED – CPU
Modifies the maximum sprint speed a CPU team can reach.
From 1 to 100.

From 1 to 100.

ACCELERATION – USER
Modifies the time it takes for a user team’s player to reach their maximum speed.
From 1 to 100.

ACCELERATION – CPU
Modifies the time it takes for a CPU team’s player to reach their maximum speed.
From 1 to 100.

SHOT ERROR – USER
Increases/reduces the amount of error applied to a user team’s normal shots. This doesn’t affect other types of shots (i.e. finesse).
From 1 to 100.

SHOT ERROR – CPU
Increases/reduces the amount of error applied to a CPU team’s normal shots. This doesn’t affect other types of shots (i.e. finesse).
From 1 to 100.

PASS ERROR – USER
Increases/reduces the amount of error applied to a user team’s ground passes. This doesn’t affect other types of passes.
From 1 to 100.

PASS ERROR – CPU
Increases/reduces the amount of error applied to a CPU team’s ground passes. This doesn’t affect other types of passes.
From 1 to 100.

SHOT SPEED – USER
Increases/reduces the amount of speed applied to a user team’s normal shots. This doesn’t affect other types of shots (i.e. finesse).
From 1 to 100.

SHOT SPEED – CPU
Increases/reduces the amount of speed applied to a CPU team’s normal shots. This doesn’t affect other types of shots (i.e. finesse).
From 1 to 100.

PASS SPEED – USER
Increases/reduces the amount of speed applied to a user team’s ground passes. This doesn’t affect other types of passes.
From 1 to 100.

PASS SPEED – CPU
Increases/reduces the amount of speed applied to a CPU team’s ground passes. This doesn’t affect other types of passes.
From 1 to 100.

INJURY FREQUENCY – USER
Increases/reduces the frequency that injuries occur to a user’s team.
From 1 to 100.

INJURY FREQUENCY – CPU
Increases/reduces the frequency that injuries occur to a CPU team.
From 1 to 100.

INJURY SEVERITY – USER
When a player from a user controlled team gets an injury, this will increase/reduce the severity of that injury.
From 1 to 100.

INJURY SEVERITY – CPU
When a player from a CPU controlled team gets an injury, this will increase/reduce the severity of that injury.
From 1 to 100.

GOALKEEPER ABILITY – USER
Increases/decreases the saving ability for a user’s goalkeeper.
From 1 to 100.

GOALKEEPER ABILITY – CPU
Increases/decreases the saving ability for a CPU’s goalkeeper.
From 1 to 100.

POSITIONING: MARKING – USER
Increases/decreases how tightly the user defenders mark their opponents.
From 1 to 100.

POSITIONING: MARKING – CPU
Increases/decreases how tightly the CPU defenders mark their opponents.
From 1 to 100.

POSITIONING: RUN FREQUENCY – USER
Increases/decreases the number of runs the teammates of the user will make.
From 1 to 100.

POSITIONING: RUN FREQUENCY – CPU
Increases/decreases the number of runs the teammates of the CPU will make.
From 1 to 100.

POSITIONING: LINE HEIGHT – USER
Specifies how high/low the defensive line will position themselves for a user’s team.
From 1 to 100.

POSITIONING: LINE HEIGHT – CPU
Specifies how high/low the defensive line will position themselves for a CPU’s team.
From 1 to 100.

POSITIONING: LINE LENGTH – USER
Specifies how stretched or compact the user team will try to keep for the lenght of the pitch.
From 1 to 100.

POSITIONING: LINE LENGTH – CPU
Specifies how stretched or compact the CPU team will try to keep for the lenght of the pitch.
From 1 to 100.

POSITIONING: LINE WIDTH – USER
Specifies how stretched or compact the user team will try to keep for the width of the pitch.
From 1 to 100.

POSITIONING: LINE WIDTH – CPU
Specifies how stretched or compact the CPU team will try to keep for the width of the pitch.
From 1 to 100.

POSITIONING: FULLBACK POSITIONING – USER
Increases/decreases how far the user team fullbacks will push forward.
From 1 to 100.

POSITIONING: FULLBACK POSITIONING – CPU
Increases/decreases how far the CPU team fullbacks will push forward.
From 1 to 100.

POWER BAR – USER
Modifies how quickly/slowly the power bar fills up when you request any type of pass or shot.
From 1 to 100.

FIRST TOUCH CONTROL ERROR – USER
Increases/decreases the amount of error applied to a user team’s first touch control.
From 1 to 100.

FIRST TOUCH CONTROL ERROR – CPU
Increases/decreases the amount of error applied to a user team’s first touch control.
From 1 to 100.

 
 

CPU Sliders

AI BEHAVIOUR
CPU Sliders affect the way the opposing AI ‘thinks’ on a moment-to-moment basis. Adjust the CPU decision-making to suit your personal preferences. These settings will be uniform across all opponents.
Custom, Tactical, Dynamic.

TACKLE AGGRESSION – CPU
Modifies the CPU opponent’s risk tolerance when making tackles. Higher values indicates more willingness to risk a foul.
From 1 to 100.

BUILD SPEED – CPU
Modifies the CPU opponent’s values attacking actions versus possession actions. Lower values correspond to a more patient opponent.
From 1 to 100.

SHOT FREQUENCY – CPU
Increases/decreases the CPU opponent’s willingness to take long shots.
From 1 to 100.

FIRST TOUCH PASS FREQUENCY – CPU
Increases/decreases the amount of time a CPU opponent will ‘think’ before making a pass. Does not affect the relative attribute-driven sifferences between players.
From 1 to 100.

CROSSING FREQUENCY – CPU
Modifies how much the CPU opponent values crossing actions versus possession actions when in crossing zones. Higher values correspond to a more aggressive opponent.
From 1 to 100.

DRIBBLE FREQUENCY – CPU
Modifies how much the CPU opponent values dribble actions versus possession actions when in attacking half. Higher values correspond to a more aggressive opponent.
From 1 to 100.

SKILL MOVE FREQUENCY – CPU
Modifies the CPU opponent’s risk tolerance when making skill moves. Higher values indicates more willingness to attempt skill moves in risky situations.
From 1 to 100.

 
 

Rules

INJURIES
With this setting turned on, you open your players up to the possibility of being injured during a game.
On, Off.

OFFSIDES
Determine whether or not you want the offside rule to apply.
On, Off.

BOOKINGS
With this setting off, players will never be given a yellow or red card after committing a foul.
On, Off.

HANDBALL
Choose whether you would like handballs to be called as fouls.
On, On only for Goalkeepers, On (except penalties), Off.

REFEREE STRICTNESS
Choose how strict you want the Referee to be during Gameplay.
Very Lenient, Lenient, Default, Strict, Very Strict.

 
 

Accessibility

COLOUR BLINDNESS
Adjust colours to correct for colour blindness – Protanopia (red weak), Deuteranopia (green walk), Tripanopia (blue weak).
Default, Protanopia, Deuteranopia, Tripanopia.

INTENSITY
Controls the amount of correction that needs to be applied for colour blindness.
From 0 to 10.

BRIGHTNESS
Adjust the brightness settings.
From 0 to 10.

CONTRAST
Adjust the contrast settings.
From 0 to 10.

PLAYER INDICATION SIZE
Change the size of the Overhead indicator.
Default, Large, Small.

REMAP RIGHT STICK FUNCTIONALITY
Switch the functionality of the Right Stick to the Left Stick, allowing you to navigate through all menu options with the Left Stick. Note: this applies to menu navigation only.
On, Off.

REMAP L1/R1 abd L2/R2 BUTTONS
Switch the functionality of L1/R1 buttons and L2/R2 buttons to the Left Stick, allowing you to navigate through all the setting options with the Left Stick.
On, Off.

SUBTITLES
Select whether to have subtitles on or off.
On, Off.

 
 

Graphics Mode

GRAPHICS MODE
Enhanced Visuals: this mode provides enhanced lighting adding ray-traced ambient occlusion and additional graphical features by adjusting resolution.
Favour Resolution: This mode provides standard lighting without additional graphical features and only adjusts resolution during cutscenes. Both modes target 60 frames per second, ensuring a responsive gameplay experience.

Favour Resolution, Enhanced Visuals

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